Postmortem


Hello! This is my very first postmortem, and my first long-form discussion across all games published by Zetix Studios. I want to talk about what went right and wrong. Let's get started!

First of all, I was able to get the generating system working pretty good. What happens is garbage spawns in a random location that is on the water, and if you end up getting out of the water, you fall back in. I also made it so you cannot collide with the sand, which worked pretty good. What could have gone better is how going down if there is no water below you will make it disappear and reappear when you get back up. I am currently working on it. Also, I could have been better with the fact that most of the time for some reason it spawns in the exact same place, but that really isn't the problem.

Second, something that went wrong is that you can hold click and slide you mouse to get points, and that makes the +1 appear so many times, and the shovel not in the hand. This is because a clone can do one thing multiple times, without a second script. This makes it hard to stop people from holding because when I start as a clone is not connected to any other events, and will do something separate for each clone, which can cause lag.

Third, something that went good is more random generation. It will always choose a random costume (each costume is one random piece of trash) to go to. It will always choose a random costume. However, there are 2 problems, first of all, the straw costume is tricky to get due to it being one thin line. There is a way to make it bigger which only uses one if else statement. However, I don't want it to look like the straw is as big as a wave, and in fact, all costumes are already too big. Also, it can go as slow as one second due to a 60 FPS and it changes the costume a random from 1 to 60 times to choose a random costume, however, making it run so fast so you can't see it. So it can go down to 1 FPS while performing the operation, which can make it take up to 60 seconds to change costumes. This is due to the fact how there is no way to do a random costume, but there is a way for a background. There is a way to use lists, but that will take a while, and may not work because it is meant more for stuff like saying something, moving a specific number of steps, or something like that.

Finally, the waves don't really work that well. The waves can go up to the player's legs, which I can move down. However than you can't see the waves, which is a problem to do with the first issue. This makes it weird looking and not professional. Another problem with the waves is that you can see the waves popping up. I made the waves scrolling, and once it gets to the end of the scroll it goes back to the beginning. If you are in the browser version, this is clearly noticeable, due to the resolution being higher in width. This is at 60 fps, and it doesn't look good with the waves popping up.

Thanks for seeing this devlog post. Make sure to download the game and play it, and if you don't want to download, you can always just play the browser version. Note that there will be an Android and MacBook version for the game. However, it won't be easy.

Files

Trash First, Safety Second (Windows).zip 83 MB
Nov 13, 2021
Trash First, Safety Second (Linux).zip 95 MB
Nov 13, 2021

Get Trash First, Safety Second

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